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Grade 5 Science Missouri standards Standards

87 standards - Missouri Missouri standards

These are the official Grade 5 Science Missouri Missouri standards — the exact codes and student expectations grade 5 teachers are required to teach and Missouri state test assesses. Browse every standard below, then generate a print-ready, Missouri standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Safety, Law & Ethics

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Social Interactions

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Culture

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Impacts of Computing

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Program Development

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Modularity

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Control

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Variables

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Algorithms

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Algorithms & Programming

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Inference & Models

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Collection, Visualization & Transformation

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Storage

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Data & Analysis

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Cybersecurity

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Network Communication & Organization

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Networks & the Internet

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Troubleshooting

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Hardware & Software

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Computing Systems

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5.AP.A.01

Compare and simplify multiple algorithms (sets of step‐by‐step instructions) for accomplishing the same task verbally and kinesthetically, with robot devices or a programming language, then determine which is the most efficient.

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5.AP.C.01

Create a program using control structures (e.g., sequence, conditionals, interactive‐looping), event handlers and variables to solve a problem or express ideas both independently and collaboratively.

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5.AP.M.01

Decompose (break down) large problems into smaller, manageable sub problems and then into a precise sequence of instructions.

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5.AP.M.02

With grade appropriate complexity, modify, remix or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

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5.AP.PD.01

Use an iterative and collaborative process to plan the development of a program that includes other perspectives and user preferences while solving simple problems.

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5.AP.PD.02

Observe intellectual property rights and give appropriate credit when creating or remixing programs.

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5.AP.PD.03

Analyze, examine, create and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.

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5.AP.PD.04

Communicate and explain your program development using comments, presentations and interactive demonstrations.

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5.AP.V.01

Create programs that use variables to store and modify grade level appropriate data.

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5.CS.HS.01

Model that information is translated into bits in order to transmit and process between software to accomplish tasks.

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5.CS.T.01

Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.

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5.DA.CVT.01

Organize and present collected data to highlight comparisons and support a claim.

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5.DA.IM.01

Use reliable data to highlight or propose cause and effect relationships, predict outcomes or communicate an idea.

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5.DA.S.01

Evaluate trade‐offs, including availability and quality, based on the type of file, storage requirements (e.g., file size, availability, available memory) and sharing requirements.

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5.IC.C.01

Give examples and explain how computing technologies have changed the world and express how computing technologies influence, and are influenced by, cultural practices.

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5.IC.C.02

Develop, test and refine digital artifacts to improve accessibility and usability.

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5.IC.SI.01

Develop a code of conduct, explain and practice grade‐level appropriate behavior and responsibilities while participating in an online community (e.g., talking safely online, promoting good digital citizens, privacy settings, cyberbullying). Identify and report inappropriate behavior and know how to report cyberbullying.

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5.IC.SLE.01

Observe intellectual property rights and give appropriate credit when using resources.

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5.IC.SLE.02

Continue to discuss and understand the implications of positive and negative digital footprints and that they never go away.

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5.NI.C.01

Analyze the credibility of digital information (e.g., comparing multiple accounts and sources, the author's point of view).

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5.NI.C.02

Discuss cybersecurity problems caused by information that is published for different reasons (e.g., inform, advertise, persuade, harm).

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5.NI.NCO.01

Model how information is broken down into packets, transmitted through multiple computing devices over networks and the internet and reassembled at the destination.

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5.ESS1.A

Support an argument that relative distances from Earth affects the apparent brightness of the sun compared to other stars.

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5.ESS1.B.a

Make observations during different seasons to relate the amount of daylight to the time of year.

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5.ESS1.B.b

Represent data in graphical displays to reveal patterns of daily changes in length and direction of shadows, day and night, and the seasonal appearance of some stars in the night sky.

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5.ESS2.A

Develop a model using an example to describe ways the geosphere, biosphere, hydrosphere, and/or atmosphere interact.

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5.ESS2.C

Describe and graph the amounts and percentages of water and fresh water in various reservoirs to provide evidence about the distribution of water on Earth.

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5.ESS3.C

Obtain and combine information about ways individual communities use science ideas to protect the Earth's resources and environment.

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5.ETS1.A

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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5.ETS1.B

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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5.ETS1.C

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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5.LS1.A

Compare and contrast the major organs/organ systems (e.g. support, reproductive, digestive, transport/circulatory, excretory, response) that perform similar functions for animals belonging to different vertebrate classes.

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5.LS1.C

Support an argument that plants get the materials (i.e. carbon dioxide, water, sunlight) they need for growth chiefly from air and water.

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5.LS2.B

Develop a model to describe the movement of matter among plants, animals, decomposers, and the environment.

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5.PS1.A.a

Develop a model to describe that matter is made of particles too small to be seen.

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5.PS1.A.b

Measure and graph quantities to provide evidence that regardless of the type of change that occurs when heating, cooling, or mixing substances, the total weight of matter is conserved.

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5.PS1.B.a

Plan and conduct investigations to separate the components of a mixture/solution by their physical properties (i.e., sorting, filtration, magnets, screening).

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5.PS1.B.b

Conduct an investigation to determine whether the combining of two or more substances results in new substances.

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5.PS2.B

Support an argument that the gravitational force exerted by Earth on objects is directed toward the planet's center.

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5.PS3.D

Use models to describe that energy stored in food (used for body repair, growth, motion, and to maintain body warmth) was once energy from the sun.

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5.PS4.A

Develop a model to describe that objects can be seen only when light is reflected off them or when they produce their own light.

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ESS1

Earth's Place in the Universe

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ESS1.A

The Universe and its Stars

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ESS1.B

Earth and the Solar System

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ESS2

Earth's Systems

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ESS2.A

Earth Materials and Systems

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ESS2.C

The Role of Water in Earth's Surface Processes

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ESS3

Earth and Human Activity

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ESS3.C

Human Impacts on Earth's Systems

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ETS1

Engineering Design

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ETS1.A

Defining and Delimiting Engineering Problems

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ETS1.B

Developing Possible Solutions

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ETS1.C

Optimizing the Solution Process

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LS1

From Molecules to Organisms: Structure and Processes

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LS1.A

Structure and Function

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LS1.C

Organization for Matter and Energy Flow in Organisms

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LS2

Ecosystems: Interactions, Energy, and Dynamics

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LS2.B

Cycles of matter and Energy Transfer in Ecosystems

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PS1

Matter and Its Interactions

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PS1.A

Structure and Properties of Matter

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PS1.B

Types of Interactions of Matter

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PS2

Motion and Stability: Forces and Interactions

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PS2.B

Types of Interaction

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PS3

Energy

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PS3.D

Energy in Chemical Process and Everyday

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PS4

Waves and Their Applications in technologies for Information Transfer

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PS4.A

Wave Properties

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