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Grade 4 Science Missouri standards Standards

82 standards - Missouri Missouri standards

These are the official Grade 4 Science Missouri Missouri standards — the exact codes and student expectations grade 4 teachers are required to teach and Missouri state test assesses. Browse every standard below, then generate a print-ready, Missouri standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Safety, Law & Ethics

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Social Interactions

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Culture

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Impacts of Computing

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Program Development

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Modularity

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Control

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Variables

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Algorithms

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Algorithms & Programming

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Inference & Models

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Collection, Visualization & Transformation

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Storage

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Data & Analysis

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Cybersecurity

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Network Communication & Organization

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Networks & the Internet

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Troubleshooting

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Hardware & Software

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Computing Systems

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4.AP.A.01

Compare and simplify multiple algorithms (sets of step‐by‐step instructions) for accomplishing the same task verbally and kinesthetically, with robot devices or a programming language.

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4.AP.C.01

Create a program using control structures (e.g., sequence, conditionals, interactive‐looping) to solve a problem or express ideas both independently and collaboratively.

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4.AP.M.01

Decompose (break down) large problems into smaller, manageable sub problems to facilitate the program development process.

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4.AP.M.02

With grade appropriate complexity, modify, remix or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

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4.AP.PD.01

Use an iterative and collaborative process to plan the development of a program that includes user preferences while solving simple problems.

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4.AP.PD.02

Observe intellectual property rights and give appropriate credit when creating or remixing programs.

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4.AP.PD.03

Analyze, create and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.

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4.AP.PD.04

Communicate and explain your program development using comments, presentations and interactive demonstrations.

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4.AP.V.01

Create programs that use variables to store and modify grade level appropriate data.

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4.CS.HS.01

Model that information is translated, transmitted and processed in order to flow through hardware and software.

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4.CS.T.01

Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults and apply strategies for solving these problems (e.g., rebooting the computing device, checking the power, force shut down of an application).

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4.DA.CVT.01

Organize and present collected data visually to highlight comparisons.

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4.DA.IM.01

Determine how the accuracy of conclusions are influenced by the amount of useful and reliable data collected.

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4.DA.S.01

Choose different storage locations (e.g., physical, shared, cloud) based on the type of file, storage requirements (e.g., file size, availability, available memory) and sharing requirements.

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4.IC.C.01

Give examples of computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.

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4.IC.C.02

Brainstorm problems and ways to improve computing devices to increase accessibility to all users.

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4.IC.SI.01

Develop a code of conduct, explain and practice grade‐level appropriate behavior and responsibilities while participating in an online community (e.g., using strong passwords, creating a positive online community, recognizing spam and what to do about it, citing online sources). Identify and report inappropriate behavior and know how to report cyberbullying.

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4.IC.SLE.01

Discuss the social impact of violating intellectual property rights.

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4.IC.SLE.02

Discuss and understand the implications of a negative digital footprint.

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4.NI.C.01

Discuss real‐world cybersecurity problems and identify strategies for how personal information can be protected.

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4.NI.NCO.01

Explain how information is broken down into packets, transmitted through multiple computing devices over networks and the internet and reassembled at the destination.

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4.ESS1.C

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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4.ESS2.A

Plan and conduct scientific investigations or simulations to provide evidence how natural processes (e.g. weathering and erosion) shape Earth's surfaces.

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4.ESS2.B

Analyze and interpret data from maps to describe patterns of Earth's features.

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4.ESS3.A

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

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4.ETS1.A

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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4.ETS1.B

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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4.ETS1.C

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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4.LS1.A

Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and plant reproduction.

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4.LS1.D

Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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4.PS2.A.a

Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion.

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4.PS2.A.b

Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

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4.PS2.B.a

Plan and conduct a fair test to compare and contrast the forces (measured by a spring scale in Newtons) required to overcome friction when an object moves over different surfaces (i.e., rough/smooth).

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4.PS2.B.b

Predict how changes in either the amount of force applied to an object or the mass of the object affects the motion (speed and direction) of the object.

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4.PS3.A

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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4.PS3.B.a

Provide evidence to construct an explanation of an energy transformation(e.g. temperature change, light, sound, motion, and magnetic effects)

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4.PS3.B.b

Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.

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4.PS3.C

Use models to explain that simple machines change the amount of effort force and/or direction of force.

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4.PS4.A

Develop a model of waves to describe patterns in terms of amplitude or wavelength and that waves can cause objects to move.

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ESS1

Earth's Place in the Universe

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ESS1.C

The History of Planet Earth

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ESS2

Earth's Systems

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ESS2.A

Earth Materials and Systems

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ESS2.B

Plate Tectonics and Large-Scale Systems

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ESS3

Earth and Human Activity

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ESS3.A

Natural Resources

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ETS1

Engineering Design

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ETS1.A

Defining and Delimiting Engineering Problems

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ETS1.B

Developing Possible Solutions

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ETS1.C

Optimizing the Solution Process

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LS1

From Molecules to Organisms: Structure and Processes

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LS1.A

Structure and Function

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LS1.D

Information Processing

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PS2

Motion and Stability: Forces and Interactions

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PS2.A

Forces and Motion

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PS2.B

Types of Interaction

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PS3

Energy

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PS3.A

Definitions of Energy

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PS3.B

Conservation of Energy and Energy Transfer

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PS3.C

Relationship Between Energy and Forces

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PS4

Waves and Their Applications in technologies for Information Transfer

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PS4.A

Wave Properties

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