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Grade 2 Science Missouri standards Standards

70 standards - Missouri Missouri standards

These are the official Grade 2 Science Missouri Missouri standards — the exact codes and student expectations grade 2 teachers are required to teach and Missouri state test assesses. Browse every standard below, then generate a print-ready, Missouri standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Safety, Law & Ethics

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Social Interactions

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Culture

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Impacts of Computing

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Program Development

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Control

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Variables

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Algorithms

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Algorithms & Programming

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Inference & Models

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Collection, Visualization & Transformation

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Storage

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Data & Analysis

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Cybersecurity

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Network Communication & Organization

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Networks & the Internet

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Troubleshooting

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Hardware & Software

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Devices

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Computing Systems

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2.AP.A.01

With guidance, model daily processes by creating and following algorithms (sets of step‐by‐step instructions) to complete tasks verbally, kinesthetically, with robot devices or a programing language.

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2.AP.C.01

With guidance, create programs using a programming language, robot device or unplugged activity that utilize sequencing and simple looping to solve a problem or express ideas both independently and collaboratively.

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2.AP.PD.01

Independently or with guidance, create a grade level appropriate document of the plan, ideas and sequence of events (step‐by‐ step) manner (e.g., story map, storyboard, sequential graphic organizer) to illustrate what the program will do.

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2.AP.PD.02

Give credit to ideas, information, creations and solutions of others while writing and developing programs.

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2.AP.PD.03

Independently and collaboratively, debug programs, which include sequencing and simple loops, to accomplish tasks as a means of creative expression or problem solving using a programming language and/or unplugged activities.

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2.AP.PD.04

Use correct terminology (e.g., debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives or a programming language.

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2.AP.V.01

Model the way a computer program manipulates grade level appropriate data (e.g., print, numbers, kinesthetic movement, symbols, robot manipulatives).

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2.CS.D.01

Select and use a computing device to perform a variety of tasks for an intended outcome.

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2.CS.HS.01

Identify the components of a computer system and what the basic functions are (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).

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2.CS.HS.02

Independently choose appropriate software to perform a variety of tasks.

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2.CS.T.01

Identify using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on) and discuss problems with peers and adults.

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2.DA.CVT.01

With guidance, collect and present the same data in various visual formats.

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2.DA.IM.01

With guidance, construct and interpret data and present it in a chart or graph (visualization) in order to make a prediction, with or without a computing device.

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2.DA.S.01

With guidance, create, copy, locate, modify and delete a file on a computing device, use appropriate file‐ naming conventions and recognize that the file exists within an organizational structure (e.g., drive, folder, file) ‐ define the information stored as data.

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2.IC.C.01

Identify and describe how people use many types of technologies in their daily work and personal lives.

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2.IC.SI.01

Develop a code of conduct, explain and practice grade‐level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior and know how to report concerns of cyberbullying.

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2.IC.SLE.01

Identify safe and unsafe examples of online communications. Learn that the information put online leaves a digital footprint.

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2.NI.C.01

Recognize what passwords are and why we do not share them. Explain why we use them and why we use strong passwords to protect devices and information from unauthorized access.

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2.NI.NCO.01

Recognize that computing devices can be connected at various scales (e.g., Bluetooth, Wi‐Fi, hotspot, LAN, WAN, peer‐to‐peer).

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2.ESS1.C

Use information from several sources to provide evidence that Earth events can occur quickly or slowly.

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2.ESS2.A

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

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2.ESS2.B

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

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2.ESS2.C

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

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2.ETS1.A

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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2.ETS1.B

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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2.ETS1.C

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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2.LS2.A.a

Plan and conduct investigations on the growth of plants when growing conditions are altered (e.g., dark vs. light, water vs. no water).

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2.LS2.A.b

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

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2.PS1.A.a

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2.PS1.A.b

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.

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2.PS2.A

Analyze data to determine how the motion of an object changed by an applied force or the mass of an object.

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2.PS4.A

Plan and conduct investigations to provide evidence that changes in vibration create change in sound.

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ESS1

Earth's Place in the Universe

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ESS1.C

The History of Planet Earth

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ESS2

Earth's Systems

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ESS2.A

Earth Materials and Systems

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ESS2.B

Plate Tectonics and Large-Scale Systems

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ESS2.C

The Role of Water in Earth's Surface Processes

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ETS1

Engineering Design

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ETS1.A

Defining and Delimiting Engineering Problems

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ETS1.B

Developing Possible Solutions

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ETS1.C

Optimizing the Solution Process

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LS2

Ecosystems: Interactions, Energy, and Dynamics

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LS2.A

Interdependent Relationships in Ecosystems

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PS1

Matter and Its Interactions

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PS1.A

Structure and Properties of Matter

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PS2

Motion and Stability: Forces and Interactions

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PS2.A

Forces and Motion

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PS4

Waves and Their Applications in technologies for Information Transfer

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PS4.A

Wave Properties

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